The Benefits of Gaming in the Classroom
A game is an activity with rules where players compete to achieve a clearly identifiable result. A game can involve skill, knowledge, chance, or a combination of both. It can be played alone or with others. There are many types of games, from simple children’s board games like Candy Land and Chutes and Ladders, to complex strategy games such as chess and Go.
One of the first academic philosophers to explore the concept of games was Ludwig Wittgenstein in his Philosophical Investigations. He found that definitions of games, such as goal-directed activities and ludological agreements, fail to capture the essence of what makes a game a game. He suggested that the word “game” itself is a word that is applied to a wide variety of human activities that are in some way similar, but have no real common characteristics.
In addition to being fun, playing video games can also be educational. Research has shown that students who play games often have better math and reading skills than their non-gaming counterparts. This is because gamers learn sensorimotor patterns and movements faster than their non-gaming peers, which can help with tasks that require the same type of movement in the real world.
A study that compared the performance of 18 gamers and 18 non-gamers when performing a simple computer task showed that the gamers performed the task faster and more accurately. While researchers aren’t sure why this is, it may be due to the fact that gamers spend a lot of time practicing their motor skills through video games and training their brains to multitask.
Other benefits of gaming include the ability to build teamwork skills and a sense of achievement. This can be especially important for kids who have trouble fitting in with their classmates or making friends in school, as they can find people to connect with through online multiplayer games. Some of these games can even encourage leadership qualities, as evidenced by a study that found that gamers are more likely to step up and take charge when their characters’ lives are in danger.
Another benefit of gaming is that it can be a great stress reliever. Studies have shown that people who engage in repetitive activities, such as video games or knitting, experience less stress than those who don’t. This is because the repetitive actions reduce stress hormones in the body and increase focus.
If you’re looking to incorporate gaming into your classroom, consider starting with the games your students already love to play. Treat them as experiences rather than instruction, and encourage them to jot down their thinking as they play. This can then be used as the basis for discussions and assessments that link gameplay to classroom content. In addition, teach students to recognize inaccuracies, exaggerations, and metaphors in games to help them think critically about the learning that takes place when they play. This can lead to deeper engagement and more meaningful learning when they’re using their favorite titles in the classroom.