Does Playing Computer Games Make Us Savvy?
In our world today, there are practically billions of games. In fact, the number of games that are being played right now is higher than the numbers of people who read books or have magazines. Games are played by individuals, groups or by the entire world. Most games are outdoor activities; there are card games played in the park, board games played at the beach, etc. Although most games are for fun, some games help enhance various skills and mind-body connections.
In online gaming, people use certain games to pass the time. These games help them focus, have good problem-solving skills, create new friends, compete against other online users or against the computer itself. In pay-to-play games, one has to buy a certain amount of credits that can then be used to purchase a certain game. These games are mostly available in free viewings and certain special events like the World Cup Soccer, NBA G League and others. This kind of game requires new content in order to keep updating its features and the game.
Chris Crawford is a PhD from Deakin University researching on human decision making and organizational behavior. His research focused mainly on the relation between video games and academic students’ performance in an exam. His research shows that computer games enhance the ability of gamers to solve problems, make decisions and adapt to new circumstances. He also showed that students who played computer games performed better than those who did not.
A game development firm named Iridium Interactive Entertainment developed the popular Internet Card Game, Ethernetball. The game was first launched in the summer of 1994 as a desktop Internet card game, and later became an instant hit with all the members of the gaming community. The Ethernetball project was created by a group of six computer programmers who were trying to find a way to make online card games more interactive. As we all know, the Internet card game is still one of the best known and most popular online games today.
Chris Crawford’s research proves that video games and computers do indeed affect people’s decision making process. It also shows that gamers need more than just entertainment. It is not enough that gamers play to have fun. They need to think, reason and apply their knowledge when playing computer games so as to maximize the fun and enjoyment they get from it.