Mobile games can be played on smartphones, feature phones, PDAs, tablet computers, and portable media players, but do not include dedicated handheld video game systems. The first mobile games were Snake and Tetris, which have since become the most popular games ever, and now exist on more than 350 million mobile devices worldwide. Mobile games use different technology, such as graphics processing units (GPUs), audio and video capabilities, and connectivity. Many mobile games are networked, which means that multiple players can play the same game at the same time.
Ad-supported games are free to download and play. However, they will contain advertisements on the screen periodically or persistently, requiring the user to watch the advertisement in order to continue playing the game. These advertisements are typically advertisements for other mobile games, and come with an invitation to download those games. ESRB does not classify advertisements, and they are in the control of ad networks. Ads are typically based on user behavior, so the app stores are responsible for choosing which ads to display to their users.
A key benefit of mobile gaming is that it is convenient and portable. Unlike PCs and consoles, most mobile games are platform-agnostic, meaning that they can be played on any smart device. This makes them incredibly popular with both newbies and veterans alike. But to be considered a truly great game, it must be a game that continues to attract new players and keep them interested. Only exceptional games can remain popular years after their initial release.
Gris is a puzzle-platformer with the aesthetics of a hand-drawn animated film. The gameplay follows a girl named Gris as she travels through a surreal watercolor world. The game is addictive and resoundingly beautiful. The game’s sound and animation are both excellent, making it a unique experience. Many people will be hooked on the game and keep playing it over again.
Interestingly, Belgium, Finland, and Sweden have much higher mobile gaming usage than the rest of the world. These two countries are more likely to be social networking-oriented, which makes mobile gaming an increasingly important activity. However, their populations are smaller than in the rest of Europe. However, one third of smartphone users there report playing mobile games. These countries do not consider themselves as ‘flexible’ mobile gamers, and only a third of them categorize themselves as’very versatile’ mobile game players.